
#ifndef __FISH_H__
#define __FISH_H__

#include "misc/nvModel.h"
#include "misc/framebufferObject.h"

class ShaderObject;

class cModel : nv::Model
{
public:
	enum
	{
		VERTICES,
		NORMALS
	};
	cModel(char* fileName, char* diffuseTex, char *bumpMapTex);
	~cModel ();
	void draw(ShaderObject *);
private:
	unsigned int cModel::loadDDS(char *fileName);
	unsigned int vbo, indexBuffer;
	unsigned int diffuseTexId, bumpMapTexId;	
};

#endif